Program lifecycle
Deno supports browser compatible lifecycle events: load
, beforeunload
and
unload
. You can use these events to provide setup and cleanup code in your
program.
Listeners for load
events can be asynchronous and will be awaited, this event
cannot be canceled. Listeners for beforeunload
need to be synchronous and can
be cancelled to keep the program running. Listeners for unload
events need to
be synchronous and cannot be cancelled.
Example:
main.ts
import "./imported.ts";
const handler = (e: Event): void => {
console.log(`got ${e.type} event in event handler (main)`);
};
globalThis.addEventListener("load", handler);
globalThis.addEventListener("beforeunload", handler);
globalThis.addEventListener("unload", handler);
globalThis.onload = (e: Event): void => {
console.log(`got ${e.type} event in onload function (main)`);
};
globalThis.onbeforeunload = (e: Event): void => {
console.log(`got ${e.type} event in onbeforeunload function (main)`);
};
globalThis.onunload = (e: Event): void => {
console.log(`got ${e.type} event in onunload function (main)`);
};
console.log("log from main script");
imported.ts
const handler = (e: Event): void => {
console.log(`got ${e.type} event in event handler (imported)`);
};
globalThis.addEventListener("load", handler);
globalThis.addEventListener("beforeunload", handler);
globalThis.addEventListener("unload", handler);
globalThis.onload = (e: Event): void => {
console.log(`got ${e.type} event in onload function (imported)`);
};
globalThis.onbeforeunload = (e: Event): void => {
console.log(`got ${e.type} event in onbeforeunload function (imported)`);
};
globalThis.onunload = (e: Event): void => {
console.log(`got ${e.type} event in onunload function (imported)`);
};
console.log("log from imported script");
A couple notes on this example:
addEventListener
andonload
/onunload
are prefixed withglobalThis
, but you could also useself
or no prefix at all. It is not recommended to usewindow
as a prefix.- You can use
addEventListener
and/oronload
/onunload
to define handlers for events. There is a major difference between them, let's run the example:
$ deno run main.ts
log from imported script
log from main script
got load event in event handler (imported)
got load event in event handler (main)
got load event in onload function (main)
got onbeforeunload event in event handler (imported)
got onbeforeunload event in event handler (main)
got onbeforeunload event in onbeforeunload function (main)
got unload event in event handler (imported)
got unload event in event handler (main)
got unload event in onunload function (main)
All listeners added using addEventListener
were run, but onload
,
onbeforeunload
and onunload
defined in main.ts
overrode handlers defined
in imported.ts
.
In other words, you can use addEventListener
to register multiple "load"
or
"unload"
event handlers, but only the last defined onload
, onbeforeunload
,
onunload
event handlers will be executed. It is preferable to use
addEventListener
when possible for this reason.